Infrastructures such as those for electricity, water, public transport and telecom, provide us with most of the basic individual and social needs. However, since the early 1990s, the world of infrastructures has changed rapidly and profoundly. Decision-makers are now faced with many challenges regarding the design and management of infrastructures.
How can they cope with the present state of flux? How can analysts and consultants provide them with strategic support and advice? How can researchers study, analyze and understand the general patterns and trends?
This book examines the possible contributions of gaming-simulation methods for research, learning and intervention in a world of infrastructures. It focuses on a broad scope of application such as the spatial planning aspects of infrastructures, the transportation of goods, water management, the design of an inland container terminal, the management of sustainable urban renewal projects, the planning and construction of an offshore wind farm, tendering public transport services, the development of new ICT-Broadband services, drainage water re-use, and the regulation of a liberalizing electricity industry.
Games in a world of infrastructures is intended for members of the research community interested in infrastructures, technological projects and/or the discipline of gaming-simulation, for university lecturers and students who want to know more about gaming-simulation for learning and training, and for policymakers, managers and consultants who are considering the use of gaming-simulation for strategic support and advice.